
Prices vary from village to village and culture to culture. The items that they don't have when their village starts out may become available later when the village grows. NPC's will only have a limited number of items to trade with you and will only accept certain items as payments. You can trade with all willing friendly NPC's.

Killing them will allow the looting of their items and may yield valuable treasure. While some contain friendly NPC's that will trade with you and offer you shelter, others are populated with Outlaws that will attack on sight. There are four cultures currently available, all of which with different aesthetic and behavioral differences:Īlong with villages, lone buildings such as huts, ruins, and even lone lumberjacks may be generated in the world. In Millénaire, all villages are part of a certain culture.

Pressing 'N' will give a list of any nearby villages.

Any villages that are spawned when the world is created are 'independent' and the player cannot control them. Villages will randomly generate and appear on the map for the player to discover when exploring the world.
